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Soundwave said:

Nintendo having kids when they're in the 6-10 year old age range and then losing them when they get into their teen years is hardly a phenemon specific to the Wii, that's been happening to Nintendo for a long time, once kids get to age 11-13 (boys in particular) they become more fixated on violent video games like GTA and COD.

The Wii was primarily driven by adult hipster types, that was ironically the crux of its success, driven by older players, but these players, Nintendo lost to Apple and Google.

Smart devices hurt Nintendo more than Sony/MS ever could, I'm sure if Nintendo had the choice they would dearly love to back to the days before iPhone ever existed.

Lapsed/lost Wii gamers are more likely playing Candy Crush than Street Fighter V.

That was part of the problem with the Wii too, this whole notion that someone who enjoys Wii Sports would eventually start to crave very complex, "hardcore" video games didn't really even pan out on the Wii itself. People who liked Wii Fit didn't suddenly start playing Zelda: Skyward Sword or Sin & Punishment 2 or Metroid Prime 3 ... those games basically sold more or less the same they would have on a GameCube type platform. Mario Kart and 2D Mario were the real winners as "bridge" titles, but those are inherintely casual friendly franchises to begin with.

Well, I guess I'll shoot Andrew an email and let him know his consumer data is wrong and that the millions of people who had a Wii are all clones and the fractured fanbase only went in one direction.  He's going to be crushed.

Personally, I think typecasting tens of millions of people, including families with multiple children, is kind of ridiculous.