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pokoko said:
Soundwave said:

The "new" gamers the Wii created were casual gamers.

A lot of Wii owners owned a PS3/360 anyway, it's not like there was no overlap between 100 million Wii owners and 180 million PS3/360 owners. That audience that owned a Wii + PS3 or 360 didn't "move" anywhere, they just chose to dump the Wii brand but they already had PS3/360 last gen.

I seriously, seriously doubt there are many people who got introduced to gaming via Wii Sports and had Wii as their only console last gen and are now hardcore Bloodborne players or something.

Most of the "new" audience the Wii attracted were women and seniors, the women migrated over to their smartphones, the seniors are probably dead, lol.

Out of the millions of families that bought a Wii, you make it sound like almost none of them had kids.  Literally millions of childen got their start in gaming on the Wii.  I can't even imagine how that can be discounted.  There is no way you can shove all the Wii players into one or two categories, there are far, far too many for that.

We're just going to have to agree to disagree because I fully believe there were a good number of former Wii owners up for grabs at the start of this generation.  So did Sony, it would seem.

While much of the console's success is down to the early adoption by core gamers, Sony Computer Entertainment boss Andrew House told Eurogamer at the Develop conference in Brighton that there is a huge opportunity to attract those who bought a Wii but not a PS3 or Xbox 360 - in fact it's already happening.

While the PS3 and Xbox 360 were successful consoles, shifting around 80m units each, the Wii was the standout winner of the last generation, selling over 100m consoles worldwide.

"Our big opportunity is to welcome back an audience much earlier in the lifecycle that possibly bought into the Wii previously," House said.

"Whether it's based on this is a really good all-round entertainment device for a family in addition to having great games, our consumer data suggests some of those people are already coming in now and that's what's contributing to the really great sales we've had."

http://www.eurogamer.net/articles/2014-07-15-sony-ps4-targeting-wii-owners-who-skipped-ps3-and-xbox-360

Nintendo having kids when they're in the 6-10 year old age range and then losing them when they get into their teen years is hardly a phenemon specific to the Wii, that's been happening to Nintendo for a long time, once kids get to age 11-13 (boys in particular) they become more fixated on violent video games like GTA and COD.

The Wii was primarily driven by adult hipster types, that was ironically the crux of its success, driven by older players, but these players, Nintendo lost to Apple and Google.

Smart devices hurt Nintendo more than Sony/MS ever could, I'm sure if Nintendo had the choice they would dearly love to back to the days before iPhone ever existed.

Lapsed/lost Wii gamers are more likely playing Candy Crush than Street Fighter V.

That was part of the problem with the Wii too, this whole notion that someone who enjoys Wii Sports would eventually start to crave very complex, "hardcore" video games didn't really even pan out on the Wii itself. People who liked Wii Fit didn't suddenly start playing Zelda: Skyward Sword or Sin & Punishment 2 or Metroid Prime 3 ... those games basically sold more or less the same they would have on a GameCube type platform. Mario Kart and 2D Mario were the real winners as "bridge" titles, but those are inherintely casual friendly franchises to begin with.