curl-6 said:
When I say my hits felt impotent I mean more than the animation and sound/visual effects didn't give much oomph, and didn't make me feel like I was delivering powerful blows, even when I had a full sized fist or blade. Demanding controls are definitely a major factor in the criticism of both Zero and W101, and one I share. It's not so much the learning curve that bothered me, as I've enjoyed many games with such a curve, like Skyward Sword and Red Steel 2, but rather the fact that there were scenes where I felt like I was fighting the controls as much as the enemies, like the controls were getting in between me and what I wanted to do rather than facilitating and empowering me. |
I dunno what more you wanted out of the effects. The effects for the sword are pretty similar to Bayonetta's sword, the wonder whip is basically the same effect as Alurne, and the guns waaaay more flashy than Bayonettas. Aside from when Bayonetta enters climax mode, Wonderful 101 is way more over the top in general. And once your combos get going fireballs and electricity start flying around the stage.
Skyward Sword doesn't really have any sort of steep learning curve. You substitute a button press with a swipe, and the enemies, especially in the beginning, telegraph the direction you need to swipe so hard that it's like they're on your side. I love Skyward Sword, but saying it has a learning curve comparable to 101 is a huge stretch. The game as a whole is far easier than W101 so there's never any demand to get really good at it, and even then, it simply isn't as complex.
Red Steel 2 is basically the same story, although the enemies don't telegraph things as much, and you have to deal with more enemies at once. I played that one quite a while ago, so I can't fully remember that one, but I don't remember anything really that complicated.
Those two games had a different control scheme, but not really anything that much of a learning curve.
Once I got the shapes down (I got whip and claws messup up for a while) I didn't have any trouble with the controls. I felt totally empowerd to a greater extent than Bayonetta since I had all my abilities open to me at any given time.







