Similar complaints were made about Wonderful 101 and Kid Icarus Uprising, so I wasn't really too concerned about the criticism.
It seems that reviewers, and many gamers as well, just don't like dealing with new control schemes. This became abundantly clear with Bayonetta and Wonderful 101...
Wonderful 101 is incredibly similar to Bayonetta 2. It has the same combo system, rating system, a lot of the same mechanics (down to witch time, magic meter, stinger, rising attacks, etc. etc.). The games were of similar lengths and had a similar amount of extra content and unlockables. Only major difference, aside from aesthetics, was that Bayonetta 2 used a traditional heavy light attack system while Wonderful 101 decided to do something different that, after practice, gives the player far more options than in Bayonetta.
Both wonderful games, and somehow one is scored significantly higher than the other. Cause people don't like learning new things I guess.
I only played the demo of starfox, which seemed quite intuitive, so I can't tell if this is the case, but I'm happy with it so far.







