By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Airaku said:
IF this is true and IF they are actually using Polaris 14 nm (which is cheap) and is averaged at 2.5 teraflops. Putting these two combined... the Neo PS4 is spanked hard out the door and will look out dated. I can easily believe the Polaris stuff, but this is... is hard to pull off. You'd need a fairly good internet connection to be able to tap to people P2P and use that power. Easily native 4k ready. The Neo PS4, looking at it's specs, is upscaled to 4k.I don't know, this shit is OP if true. I think we should reserve judgment until it's revealed. A LOT of people will be disappointed if it's not and if it is. The online will be free and I can see why they will reward players. It will be more akin to Raptor and AMD's reward system. Don't get to hyped, or you may be let down, but if this is true and Nintendo owns the patent. Microsoft and Sony will need to do something fast to adapt. This will cannibalize a lot of their market and the power sluts are going to convert so fast.

Graphics architecture aside, but I think a wide spread peer to peer network could be the only way to successfully push a heavy cloud structured environment. Where server farms fail is due to them being heavily centralized in a given area and distance starts to play a factor in bandwidth. But if processed data has a very short distance to go for processing and receiving, should free up bandwidth tremendously. 

I'm just excited to see how this is all presented, because if done right everyone that has ever wanted the entry price of gaming to drastically be reduced. This thing could be very good!