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binary solo said:
Mr Puggsly said:

Am I overstating or have you COMPLETELY misinterpreted?

Even if Europe only accounts for 20%, 30%, or 40% of a game's sales that's still a significant number of sales in many cases. I shouldn't have to explain this to you, those sales are what help make X1 releases financially worthwhile.

In a nutshell, the additional sales from Europe help X1 games succeed. That's a fact.

But you are paingint a picture in a context of one game (QB) suggesting that Europe might be the difference between success and failure, when clearly the facts show that the far more games that are considered sales successes would be sales successes if Xb one didn't exist in Europe at all than good selling games that depend on Europe to achieve a good level of sales. The facts of Xb one sales strongly suggest that the USA is the main determinant of whether QB sales will be good, or will be disappointing, and specifically fall short of The Order.

There is no doubt at all that Xb one needs to be in Europe and that Europe gets Xb one millions in revenue. That's not the question here. The question is what are the determinants of QB becomming a sales success. In my view, and based on sales patterns for most Xb one games, if QB sales disappoint in the USA then there's almost no chance that any other markets are going to make it into a sales success. Are you suggesting the facts indicate otherwise?

For argument's sake let's assume QB only sells 500K LTD in the USA. What does Xb one sales history tell us about the global picture for QB? No Xb one game that has sold between 500 and 600K in the USA has ended up with >1.5M global LTD, with the exception of Fifa, and most have barely made it past 1 million or not even achieved that. So if QB only achieves 500-600K LTD in the USA then we are looking at an LTD <1.5 million and thus disappointing sales. Europe helps to make the game not a total sales failure, but it's not going to give it an air of success.

MS NEEDS QB to succeed in the USA, otherwise the QB franchise is sunk and MS might even start looking at Remedy as more of a liability than an asset.

Yep, you indeed misinterpreted what I said. I'm simply saying Europe's sales help push X1 games into profitability.

I believe its takes about 500K - 1 million (depending on budget) potential sales to make a port worth while. Many X1 games wouldn't achieve those numbers without Europe.



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