Wyrdness said:
The only way it can flop under that scenario if if both devices don't make any money, it's one brand with a shared library so they only need people to buy one or the other. If you combine Wii U and 3DS sales that's 73m sales, that's the kind of dynamic this concept would bring, it wouldn't matter if the console side only sells 10m for instance because the portable side would have a good 40-50m people through out a gen at least. This also means if the console side doesn't do as well the's no scenario like the Wii U where they need to get new hardware out, they can carry on with the gen regardless as it's all one library and brand. |
Well yeah basically what that means is Nintendo is pretty much finished as a console maker but can continue on making portable machines, assuming mobile doesn't continue to eat their lunch (which is a whole other can of worms).
In that scenario though I wonder if Nintendo basically relents and agrees to make PS5/XB2 console games of certain bigger franchises. If you're not going to have basically any real console presence, then you can't really even say PS5/XB2 are competetion because it's competetion against what? So you may as well support those machines just like you eventually reneged and opted to support iOS/Google.
Nintendo's fundamental mistake was not recoginizing Wii U was a fucking terrible idea while still in development. They needed to have recoginized the problem then, now they are in a very bad spot because they've let Sony regain all their hold on the console space and then some and now it's going to be very hard to unseat them. Trying to compete with the PS4/XB1 so late now is just going to be a disaster.







