Ka-pi96 said:
Teeqoz said:
You sure? I mean, while the first generation of VR in this scenario will only have broken even, it will surely help Sony/Oculus(Facebook)/Valve+HTC when they launch gen 2 of VR. they can piggyback of the previous gen R&D (of course youll have to improve them, but you don't start from scratch), and there is more potential for profit.
Think of it as the business model of selling console hardware at a loss, only to make it back on software sales and accessories, services etc. except instead, the first generation of VR isn't meant to make a giant return, it just lays the foundations for future success. For me, what's most important is if I think the devices manage to lay these foundations, not that they neccesarily have to recouperate all R&D costs this gen (though given that we don't know R&D costs, that could be both a much bigger task then we think, or a much smaller task).
Of course I'm just speculating here, maybe Sony/Oculus/Valve want to see a good return on their investment in the first gen as well.
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hmm, I suppose that depends on both how much it has to do to break even in the first place and where it goes from there. Although even then I'd probably still see that more as their VR project as a whole being successful rather than that first individual unit.
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But if the first VR gen successfully lays the foundations for a overall successful VR market, couldn't the first VR gen then be considered successful? (I'm just screwing with you now)