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Teeqoz said:
Soundwave said:

It's hilariously biased logic. You do realize the PS4 version probably costs like 10x more develop than the 3DS version?

Also there's no rule written in stone that 6000 yen is the maximum SE can charge for DQXI on 3DS. They can charge what ever they want. 

OMFG

The development costs don't matter here. Development costs only matter when discussing if it made financial sense to make a PS4 version in the first place. Now that they've already decided to make a PS4 version, those costs are already incurred and are irrelevant. What's important now is to maximize revenue from game sales, and the higher the PS4 version's share of the total sales, the higher the total revenue from game sales will be, because it will drive up ASP. (Average Selling Price)

 

I mean, do you not agree that the higher the PS4's share of total sales is, the more revenue SE will get? Because that isn't "biased" logic. Again, development costs would only matter if we were talking about SE only developping a 3DS version vs SE developping both versions. However that's not the scenarios we are talking about. We are comparing two scenarios were both versions will be made either way, so developping costs will be equal regardless of when each version releases.

Facepalm. 

Of course development costs matter.

The profit margin on both versions is likely about the same, so I don't think SE cares much either way as they get paid the same. Yes the PS4/NX versions will have a higher price, but that's negated by a higher development cost. 

And there likely is an NX version here to factor in also. Depending on what the NX is I actually wouldn't be that shocked if the PS4 version might end up being the lowest selling version.