| Skullwaker said:
Wait and see if the decision they made to create a multitude of paths within each planet offsets the decrease in the amount of planets. Or, if you already decided to not buy it like you say you did, then move on. |
I have every reason to believe that will not be the case. They have shown they don't want to go above and beyond with the game or even meet Starfox 64 standards. No way they're gonna put in the effort required to make a single section equivalent to a planet. Yeah fine, as unlikely as it is there's still a chance I could be wrong, so feel free to bump this up later if I am.
| RavenXtra said:
And you don't experience all sections with one playthrough, so you'd only complete those new sections with multiple playthroughs. It's a rail-shooter, and Star Fox has always had high replay value for the sake of challenging yourself to get a higher score with each try, so its also natural that you would be able to finish the game in shorter periods of time. |
Yeah I know, how does this make additional sections better or even equal to additional planets? Seeing the same stuff over and over again is an inherent flaw which this design choice only worsens. Sure the game wants you to replay it, but that does not make having more stage playthroughs with mostly the same stuff better than having more playthroughs where everything is new.
| Yerm said: i would guess that each planet would have multiple ares.maybe not, idk because i havent played a star fox game yet. also, each stage has multiple hidden paths and secrets. that, and it comes with Starfox Guard and probably some form of a multiplayer mode. |
Guard isn't free, it's $10 extra as Zero itself is 50, and there is no "real" multiplayer.







