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curl-6 said:

I'm okay with this.

Starfox SNES and Starfox 64 could both be finished in a 1-1.5 hour sitting, but you wouldn't see all the alternate stages, as that requires multiple playthroughs. 

Miyamoto himself said that SFZ would be "movie length" back in June last year: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

Starfox was originally built around replayability, so it comes as no surprise that this one will be as well.

Yeah, I've always expected that the game would last, around 1.5/2 hours. Star Fox: Zero is all about replayability, like Star Fox 64 was back in the days. I'm still worried about that replayability. I mean, a lesser number of planets doesn't indicate that the hours of worthy material are not enough, but it could be the case. Lengthier levels could be the solution, though.