Wyrdness said:
In thoery it can be an issue but in practice it can be a lot more simple as no game is going to have loads of situations in seconds of each other that will require multiple different layouts to confuse people like that, players will also be eased in and a game will likely have a few relevant set ups for it's experience. They will become familiar with layouts of situations by the time the game gets going, for example in a shooter players will be made familiar of layouts of when you're in and out of cover, if an extra input comes up in a situation it would likely be right next to another relevant input to make it easy to memorize for the situation, that's when muscle memory starts coming into effect. |
And what happens if you remove your finger from the screen or it slides out of the position while you're looking at the TV? You can't "feel" your way back the way you can "find" a button without pressing it.
I don't see it working out too great, that said I doubt Nintendo is stupid enough to really make this haptic buttons thing the standard. You'll be able to get clip on buttons (physical ones) I'm sure or something if this is what they plan on doing.








