Volterra_90 said:
XDDDD. Star Fox = Nothing Simulator 2016 confirmed. I have a legit source who told me that, with some NX controller pictures.
Yeah, I've always expected a 2 hours long campaign. The only thing that worries me is the replayability factor, and how many paths could be take. Star Fox 64 had 3 different paths (well, more paths if you want, but you have easy/medium/hard path more or less) and 15 planets. The lose of 4 planets is substantial. Unless the lenght of the levels is superior, which might compensate in the end for the lack of planets. |
Well, what little we've seen of the free-flight areas already looks way more substantial than the simple arenas of SF64. I imagine that that, along with Star Fox Guard, is what'll compensate for the loss of planets.







