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Volterra_90 said:
Porcupine_I said:
Zero content? Now that sounds disappointing.

XDDDD. Star Fox = Nothing Simulator 2016 confirmed. I have a legit source who told me that, with some NX controller pictures.

nuckles87 said:

Anyone expecting a long road from the start of the game to the credits roll will probably be disappointed. Star Fox Zero looks like it's going to have a lot of rail shooting, and rail shooters tend to be pretty short to play. The open fully 3D action areas will probably pad the length, but I wouldn't expect more than 3 hours for a single play through of the campaign. Of course, that's what the multiple unlockable paths and levels are for.

Yeah, I've always expected a 2 hours long campaign. The only thing that worries me is the replayability factor, and how many paths could be take. Star Fox 64 had 3 different paths (well, more paths if you want, but you have easy/medium/hard path more or less) and 15 planets. The lose of 4 planets is substantial. Unless the lenght of the levels is superior, which might compensate in the end for the lack of planets.

Well, what little we've seen of the free-flight areas already looks way more substantial than the simple arenas of SF64. I imagine that that, along with Star Fox Guard, is what'll compensate for the loss of planets.