| spemanig said: I'm saying it's not a fighting game because I feel that way. I brought up the creator because neither does he. I think his latter uses of the phrase "Fighting game" are used purely for communication purposes. He didn't "change his mind," and he didn't "raise his expectations." Pokken not being a fighting game doesn't it say it's expectations low. It just sets realistic expectations for how the game plays. It's a categorization and nothing else. But honestly this is off topic. If you want to call it a fighting game, go ahead. All types would do is complicate how match ups are made because on top of just play style, character power, and fragility, there would also be types. Again, it wouldn't be the deciding factor of a fight. It would just be an added factor to change the nature of how match ups fall into place. If Pikachu has a really good match up against Garchomp without types, he'll just have a different match up with types. It doesn't stop the fact that one Pokemon is going to be better against another Pokemon. It just complicates the reason why and by how much. It doesn't make the game unbalanced. It just changes how the game is balanced. Someone said that types would limit what Pokemon you can use as if tier lists and match ups don't already do that. Just because you chose to pretend those things don't exist doesn't mean that they don't or that they aren't a major contributing factor to why you win or lose a match. Literally the only thing types do, and this is simple math here, is add a layer of complexity to how that stuff happens. It doesn't stop Pokken from being competitive. It doesn't make Pokken unbalanced. It doesn't limit the effectiveness of your favorite characters anymore than they already are just on the basis of being a uniquely playing character on a competitive game. We aren't talking about Garchomp taking 4x damage from an ice move from weavile. We're talking him taking maybe 1.4x damage. Enough to be felt but not enough to be broken. Pokken has assists that can raise the players attack, raise the players defense, raise the players speed, raise the players health, lower the opponents speed, lower the opponent's attack, lower the opponents defense, and lower the opponents health via attacking, but somehow type match ups are what is too crazy for this super serious fighting game. Give me a break. |
Purely for communication purposes? What's so hard about communicating that its a competitive action game, especially if its catagorization is an indicator of how it plays? What you're saying seems too presumptuous. In any case, yes, fighting game and competitive action game simply comes up to semantics for me.
Ok so this whole type thing.
Let's say that, for simply for the sake of example, we have Pikachu vs Garchomp fighting in two sets: standard vs types
Let's say Pikachu has 100 health and Garchomp on average takes out 10 per blow
Let's add types where it 1.4X or 14 per blow. That's almost 3 less needed on average.
Now Pikachu's real health is 570. In this instance it would take 57 blows with standard attacks as opposed 41. Realistically Garchomp takes out much more on average than 10; let's say 25 for the sake of it.
That's 23 blows standard vs 16 type. 7 blows is not a negligble difference. I say 25 on average, but that doesn't even account for a combo Garchomp would give or a grabs or specials. There are so many factors that accumulate that 1.4 extra damage is hardly something that can be seen as negligible. Giving a character like Pikachu an advantage over any character in the game with types, with type of combos he could land, would accumulate so quickly it would be easily unfair. In a competitive game where your main character is K.O'd 4-5 moves early by a character who happens to main another character, it becomes unfai, unbalanced, and uneccessary layer.
This is all regardless of tier. Tiers are just indicators of which characters are seen as the most optimal in matchups because of their fighting style and fluidity. Which is why they are prone to change. They are simply educated opinions based on ease of use. It doesn't factually affect the game on a case by case basis. No one saying tiers don't exist because that's naturally going to happen.
Yes, Pokken has assists that can defend you, heal you and buff you as well as one that can attack or debuff your opponent. It's absolutely fair. You know why it's fair? Its all available to every playable character in the game. No one playable Pokemon has exclusive assist Pokemon when fighting against a specific Pokemon. This is almost like complaining that every baker in a pie baking contest is allowed to add extra sweeteners on top of their pie that's available to everyone, but in a round where its an apple pie vs an orange pie, its unfair that the orange pie baker isn't allowed to put extra salt on the apple pie.
If you can name me one fighting or competitive action game that gives one character a specific advantage over another character beyond actual fighting styles and is considered balanced then maybe you would have a point. However, it really reads that you are saying it will work and be balanced simply because you say so baseslessly.








