Mr Puggsly said:
By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360. Bottom line, Wii went away because the library was stale and little of that audience bothered to get a Wii U. So if the Wii audience didn't buy a Wii U where did they go? You got the data on that? |
By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.
Uhhhhhh... I just showed you that the DS followed the exact same sales pattern. Falling by nearly the exact same percentages as the Wii. The numbers are there.
The DS was able to sell more because it's a portable system. Its market is inherently much bigger than a home console, because where as typically each household will buy one of each console, households may by multiple handhelds. There were also more revisions, and people are more likely to buy revisions of portables. But while the DS sales were higher (and were higher than every other system as well) the sales pattern was exactly the same.
The Wii stopped at 100 million because Nintendo pulled the plug. With a system that was backwards compatible, and no new software coming to the Wii, Nintendo had zero motivation to keep promoting the Wii. Since the Wii did not move much third party software, thus Nintendo didn't get licensing fees like Sony did with the PS2/3, there was no reason to promote it.
Also, the PS2 did not have much competition. When the PS2 hit 100 million, there were about 140 million consoles sold overall. When the Wii hit 100 million, there were about 240 million consoles sold overall. Much higher market saturation.
Bottom line, Wii went away because the library was stale.
Ummm... because you say so? The numbers clearly say differently. The Wii sold over ten million units a year until Nintendo released the Wii U. The Wii's sales followed a typical pattern that was almost an exact duplicate of the DS.
So if the Wii audience didn't buy a Wii U where did they go? You got the data on that? 
No. Because I don't generally have data to support things I never said. People kept buying the Wii until Nintendo stopped supporting it. People didn't buy a Wii U. The most logical conclusion that can be drawn from this is that the problem was with the Wii U, not the Wii.







