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bigtakilla said:
maxleresistant said:

-Better UI and menu,

-way less missions, fillers. Quality over quantity

-Sound options

-No more songs with singers, tone it down, make it more like background music.

-Way more songs for each zones/battles etc, the number was fine for a 60h RPG, but not for a game that long

-Easier customisations. There is way too many characters playable, the fact that you have to customize, level up, build affinity for each one of them is an awful awful awful drag.

-Your character should have had more impact on the city, I wished we could have help build and grow NLA. That would have been way better than managing probes...

-No relationships? WTF?

-More customizations for your home (have more of real home)

It honestly seems most of these are personal gripes instead of actual problems with the game. UI (to a degree, I personally don't see the issue) and sound control are the two exceptions. 

And some contradict themselves (you want less filler, but also the ability to help build and grow NLA which you do through leveling researchers, and befriending alien life).

It s not contradictory at all. I said led filler, I didn't say no filler.

There is way too many side quests and yes those side quest brings new people into NLA, but it doesn t have an impact on the buildings, when you start, the game makes you think you ll help the city by expanding it, there is lot of clues to that, most notably the in construction part. But turns out you don't.

Don't tell me the game wouldn't have been better with all the changes I said. Now maybe you are a hardcore JRPG fan, but for a normal player, these change would have been welcomed.

There is a lot of other things that could have been improved, but it's things that I can live with. And the list would be way too long though, this game is far from greatness