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RolStoppable said:
curl-6 said:

When I finished the game I'd played for 90 hours, and that's without doing all that many unnecessary sidequests. 

You're probably right as far as there being 15 hours of actual story, but that's a big problem when so much of its runtime is filler.

The open world design is the culprit. That's why WRPGs (which usually feature open worlds) suck so hard in the story department while JRPGs can excel in it. JRPGs take freedom away from the player in order to deliver the story better, but XCX isn't such a game. Hence why it's incredibly unfocused and as a result the story absolutely has to take a backseat.

There are open world games with good stories.