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BraLoD said:
Volterra_90 said:

Yeah, locking one hability is a pretty big deal. Let's forget this gen about the expensive season packs priced like a new game, the ridiculous amount of awful PC ports, the number of really awful third party ports on the WiiU, pay-to-win games, playing with people's expectations with a great trailer to suffer a massive downgrade afterwards, games which lack polish at launch with a great number of bugs...

But locking things like one hability in Kirby, one meaningless dungeon in TP:HD and some fucking costumes is a really big deal. Not good, but really, not the worst this gen by miles.

Another day, another Nintendo rant. 1$ for each one and I'll be really, really rich. 

The sad thing is that you really believe this is a Nintendo rant, when this is actually for a better Nintendo and for a better future for people gaming with it. You guys get so overprotective you just start blending reality with excuses to not to look at things. It's only bad for you.

Ripping content day one from a game to sell behind an expensive physical object format as a plus it's horrible.

I wonder what your past self would think about things like that, the one playing on the age of the amazing SNES.

But it's fine, I must be a Nintendo hater indeed, that's the obvious conclusion to me getting mad with a bad practice coming from them.
*Sigh*

Well, the point is that amiibos are not even close to being the worst thing to happen this gen. They are extra stuff, the game won't be unplayable if you don't have them.

That's not the case with games that are broken from release, something that worries me way more. Do you see what happened to Batman Arkham Knight for example?