Wright said:
What if the "bad ending" in that case is as equally interesting as the normal/true ending? Like, it punishes the player, but you can sense a lot of effort went into it. Not just a cutscene swap at the end, but for example, a different endgame boss/dungeon altogether. |
If that much work went into it then its fine. Something like say Fire Emblem Fates excites me. If theres enough work into it to make it feel like it its own journey in its own worth then its cool, because it doesnt feel like a punishment, but rather "you still got all this in this game you can still enjoy".
Anyways going back to bravely. I'm not sure that is the case. Also, bravely is such a grindy game that i caný imagine going through it once, much less twice. xD







