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Turkish said:

OVER 9000!! Gigaflops would be enough I think.

BlkPaladin said:
The "emulation" that the Xbox one is using is similar to the emulation that Nintendo uses for its digital Wii games. They divorced the game part of the code from the game's Wii/360 engine and put it on a new engine to run on the Wii U/Xbox One. This is a slower process then emulating directly because to the engine needs to be tuned to each game to run correctly. The more specialized(i.e optimized) the engine was for the older console the more work they need to do to get it to run on the new hardware.

It's a feet brought to us by the industry adapting more OOP standards last generation which allows for modular like handling of programs. (Plug in play like where you can take out a section of code and insert new code to run on different machines)

I heard the emulated Wii games on Wii U are basically all running the Wii OS.

To play the disc based games on the Wii channel it is using hardware backwards compatiblity and "switching to Wii hardware mode". The ones you download from the Wii U's eShop use an engine that is made to run on the Wii U. That is at least how Iwata put it when he announced Galaxy 2's release as the download.

http://kotaku.com/wii-games-will-finally-be-downloadable-on-wii-u-1679424895

 

If you watch the video in the link when they talk about the being able to use the Wii U's gamepad is an indication that they changed the engine of the game. (The io parts of the engine need to be reprogrammed to accept new forms of input.)