fatslob-:O said:
Well to be fair consoles have a much more direct access to their GPUs compared to the likes of a graphics API such as OpenGL ES ... It doesn't matter what feature set the hardware supports when your using an arcane API by design. A DX11 GPU with a DX9 runtime will act like a DX9 GPU ... Plus consoles may have exclusive features not found on common platforms that have to support multiple IHVs ... |
The same is true of consoles vs PC, but we are talking about a decade of advancement in rendering technology here. PS3 and 360 were crazy powerful in 2005/2006, but it's 2016 now.