| JNK said: Consider this: - Porting takes time and ressources. Games like Twilight Princess HD tooked around 2 years to port (they started anytime in 2014). Zelda wii u port will most likely be done by the zelda team themself (they wont outsource such a project, no way). So the time they are using now on Zelda port, they could put directly into the next zelda. Result: Zelda Wii U on NX will delay the next zelda for around 1 year (because they will "waste" their time with an port) Porting from PowerPC to X86: http://www.destructoid.com/naughty-dog-porting-the-last-of-us-to-ps4-was-hell-275048.phtml |
If Nintendo has decided to bring the new Zelda game also to NX console, that decision won't have happened only a few months ago but probably years ago. So it wouldn't be a port from PowerPC to X86, it would be a multiplatform development for PowerPC + x86, which takes a lot less time than a port or remaster as an afterthought (the sooner planned the better).
Multiplatform development ain't anything unusual, it was done for almost any third-party game in the last decade (PS3 and/or 360 + PC). For many of the time consuming assets of the game (3D models, textures, level design, story, music, sound effects, voices, localisation...) the target platform (x86, PPC or both) is quite irrelevant, they work on both.
So, no: Bringing a game to two or more platforms instead of one platform doesn't automatically delay the release of the game for 1 - 2 years, especially if the project and its workflows are planned alright.









