By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Farsala said:
curl-6 said:

Assuming is had a similar amount of resources committed to it as the PS3/360 versions, I see no reason why it couldn't.

The capability is there; high end mobile GPUs have more Gigaflops than last gen consoles and support more modern feature sets like DX11, tesselation, geometry shaders, etc.

It'd drain your battery pretty fast, but it'd still work.

I don't know much about mobile hardware.

But I believe not due to physics. The size of the phone cannot handle everything that goes on in a GTAVI game. Are there any Mobile games that surpass PSP or Vita yet?

Much easier benchmark then the PS3 or 360.

Problem with phones is efficiency with OS, GPU, RAM, and even harddrive space. Imagine the GTAVI patch would take up more space then the entire phone has space for.

What required a box the size of the fat PS3/360 a decade ago can now be done in a device much, much smaller because over time fabrication processes get smaller.

Tegra X1 uses a 20nm process, meaning the circuitry is sized at 20 nanometers. For comparison, the PS3 was initially manufactured in a 90nm process, then later 65nm, then 40nm. So even at its smallest, it needs twice as much area as the X1 to pack in the same amount of transisters. Smaller processes mean a higher density can be crammed into the same space.

In 2001, the original Xbox weighed almost 4 kilos. By 2010, the 3DS could produce a similar level of performance while being 1/16th the mass.