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Wyrdness said:
curl-6 said:

Why people bought something doesn't matter in the end, since ultimately we cannot prove motive, only the end result.

Prime 2 sold pretty much the same amount as Jungle Beat, but more than Donkey Konga, GCN's second highest selling DK game.

If we combine the four by series we get 4.15m for Metroid, 2.49m for Donkey Kong.

It matters very much when people buy it thinking it's going to be a Halo type shooter when it's something else as the point they're putting forward is that Metroid is niche, one of the top complaints about Prime at the time from people was the controls and how unaccessible it was because people were trying to play it like it was Halo, once they figured it isn't a shooter a fair number didn't return. Both DK games on GC required bongos to play from what I recall and only one of them was a platformer while the other was a rhythm game and even then they're not the type of games that DKTF, DKCR, DKC, DKC2 etc... are.

Metroid is destined to be stuck selling around 1.5m because you need such a specific taste to be into the series.

You can't prove any of that. And if people really were so turned off by it, sales would have plummeted after the first few weeks, yet I'm pretty sure it didn't sell all of it's 2.82 million in a few weeks. There are a multitude of possible reasons that could have contributed to Prime 2's lower sales. It's widely regarded as a significant step down in quality from the first, for a start. All we know for sure are the resulting numbers, and on Gamecube Metroid comfortably outsold Donkey Kong, making the assertion that DK would always sell more in the same system provably false.