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Aielyn said:
Conina said:
Well, they made it pretty easy to shift away from the Wii by letting the support die a whole year before the launch of the Wii U. The problem was: people shifted away in all directions: some to PlayStation, some to Xbox, some to PC, some to handhelds, many to smartphones and tablets, some to other entertainment sectors than video games and only a few to Wii U.

Perhaps they should have channeled the"away-shifters" better in the desired direction. ;)

There are over 100 million people out there who own a Wii. At this point in time, PS4+XBO are at maybe 55 million. Many of those are people who bought PS3 and/or 360. There is no evidence that a significant proportion of the Wii install base moved to PS4/XBO.

Meanwhile, our estimates suggest that Mario Kart Wii sold 600,000 copies last year, and Just Dance 2016 is approaching 1 million on Wii. Brawl sold about 400,000 copies, and the Mario Galaxy games, between them, nearly sold 500,000 copies. The Wii is still selling software.

And if people moved to smartphone/tablet, then they still didn't "upgrade" their console in any direction, so the point still stands.

But hey, nice attempt to attack Nintendo.

So you are saying, the ~90 million Wii owners who haven't upgraded to a Wii U haven't shifted away from Wii either? They are still happy with their Wii and are just waiting for the "right" Wii successor? So why has there been a massive software sales decline since FY3/2012 (beginning April 2011), when only 10% of that hardware base switched away?

Are most of these ~90 million people playing their old Wii games over and over and over again? If yes, that's not helping Nintendo much. If that active hardware base of ~90 million Wii users (waiting for a worthy successor) were true, they added less than 1 game on average to their Wii collection since the Wii U launch.