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bigtakilla said:
Miyamotoo said:

Thats true, but point again is that even on NX one unified platform will have better support than two seprate platforms if NX is actually not unified platform and again two separate platforms.

Actually today handheld games take also quite time, because we didnt had so many 3D handhelds games. And again, simple example, making for instance only one Mario Kart game for NX will definitely be faster than making separate Mario Kart for handheld and separate Mario Kart for home console, thats basilcy whole point of unified platform.

I already wrote to you why is win-win situation. Basically nintendo making games for just one platform (we know how Nintendo is struggle to support two different platforms this gen), and consumers have basically almost all Nintendo games available on one device (for instance I don't like handhelds but on NX I could play same games that before would be on handheld only, or some prefer handhelds only but with NX they could play home console games also). So yes, pure win-win.

People who prefer handhelds will buy NX handheld and people who prefer home console will buy NX home console, same like before, but with heavy integration bigger number of people will buy both devices, for instance if NX relly has good integration I would probably buy NX handheld too even dont like handhelds.

So there no one single loose thing.

Yes, but then you only get one Mario Kart instead of two. This is my point. Win-lose.

I'll take one big content Mario Kart with DLC + an F-Zero or Wave Race over two Mario Karts. 

For business reasons you'd probably still get two Mario Karts per generation anyway. 

I think you're mistaken on the "home console games take longer to make than portable" ... the Nintendo portable is about the cross a very big threshold here going from PS2-ish graphics to PS3 or even beyond ... development times for portable *console* games (yes they are basically consoles even Kimishima recently referred to the 3DS as a console) will be about the same. 

This idea that the portable is stuck in some 2002 limbo and making cute little portable games is easy and cheap is not the case anymore, once the Nintendo portable goes past that PS2-Wii level graphics, you have something that's going to require big budgets + long dev cycles as the 3D graphics you get past this point become quite advanced. 

Nintendo knew this 3-4 years ago I think, they knew they couldn't continue with distinct platforms forever when each generation leap requires a large leap in resources. The successor to the 3DS in particular was always going to be a problem. That's probably where the NX concept was birthed.