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bigtakilla said:
Soundwave said:

Yup you totally get it. 

Even today with lower iPad sales, Apple doesn't really care because they know a lot of that is because people are buying the larger iPhone Plus model which is a phablet. So either way they're getting paid and people are locked in to that iOS ecosystem. 

Well sure I can agree with you guys there, but you're talking about software sales of single titles and I'm talking about hardware. There would be no reason to get the other if you had one, especially since now they have the same exact games. This also cuts out the people who DO own both systems. Before Nintendo could get money from 3D Land AND 3D World. Now they only get money from one. And while building only one game for two systems will mean home console titles release quicker, having to wait for a handheld game to get developed for a home console before releasing it may mean fewer titles on the handheld than what hh console owners are used to. Just think, there have been 2 new hh LoZ (ALBW and Triforce Heroes) and two pretty well upgraded LoZs (MM and OOT). Home console we had Windwaker HD (great updated version) Twilight Princess HD (meh upgrade not even done by Nintendo), and soon Zelda U. I doubt because the developers combine we're going to get 7 LoZ's. It's only when we look directly at individual title's sales that we would see any real benefit.

This ultimately results in fewer consoles sold and less titles developed when looking at Nintendo as a whole entity (home consoles and handheld)in its current state, all they will get from that is a boost in software which they honestly really don't need anyways.

I don't really buy this train of logic because really EAD Tokyo could have made say Mario 3D World and then Super Mario Galaxy 3 in the same time that instead were working on Mario 3D Land and then Mario 3D World. 

There's no rule saying you can only make one Mario game just because you have a unified platform. 

You may not get quite as many Zeldas, but who needs that many freaking Zelda games (7 in one generation?) to play? Let those Zelda teams work on (gasp!) some new ideas, you may just stumble upon the next Splatoon or GoldenEye or Pokemon if you let one of these teams do something original once every decade. Or at least maybe they work on other Nintendo IP like a new F-Zero or Wave Race would be nice. 

In a segregated library your lineup for either system is never going to be as strong as it could have been, so what that leads to is force feeding the same few "proven seller" IPs over and over and over again (like Mario, Zelda, Pokemon, etc.) and re-using assets for quickie sequels, because from a sales POV you're always under the gun to get something done for the Christmas holidays for example, and that often leads to a tunnel vision of the same 3-6 franchises having to be used again and again and again.