RolStoppable said:
Think about what has worked on handhelds already: Mario Kart, Super Smash Bros., Super Mario Bros., Pokémon, Animal Crossing. I didn't include 3D Mario because that can be bigger in scale than Super Mario 3D Land. But that's still at least five big IPs that work very well on a handheld without being significantly different to a home console release. As for third parties, regardless of what Nintendo does, it will be very difficult to get a significant amount of support. I think we can agree on that. But that's where the whole shared library thing comes in. If first party software arrives in more regular intervalls (up till now it has been see-sawing for home console and handheld as Nintendo had to focus on one over the other every time), then third party support or the lack thereof doesn't have that much of an impact on hardware momentum anymore. Between all the possible options for Nintendo, a more unified approach to software is the best thing they can do. It gives increased weight to the factors that are under Nintendo's direct control. And yes, you are right about the Wii, but consider how it would have played out if Nintendo hadn't had to supply their handhelds with completely different software. Certainly better, because the Wii would have gotten more quality games on a more regular basis. |
I'd point out that Animal Crossing and Pokemon shine much more brightly on handhelds than consoles. AC in particular has question marks regarding whether a mainline entry would return to home consoles again. Smash and Kart are good counterpoints, though.
Regarding the second point, I agree that a more even release schedule would have to be the purpose if the handheld and home console are largely identical, and the benefit from that may outweigh the advantages. My fear is that, by having to make games that satisfy both audiences, they'll be making compromises that don't let them take full advantage of either system. Again, perhaps the two audiences are no longer separate and distinct, in which case this fear is groundless. I'm just not sure there's enough data to support that assertion yet.
You may ultimately be right that this is the best course of action: heavens knows they'll effectively have to go it alone on the home console front barring some miraculous turnabout. I just read the tea leaves a bit differently, in that I believe the two systems will largely share many of the same aspects and tools, thus allowing teams to seamlessly pivot from title to title without having to relearn tricks. Basically, a code monkey making a portable title can get moved to a home console title without making any real changes. But I fully concede I could be mistaken: I haven't really sunk my teeth into NX stuff yet, so who knows.







