oniyide said:
Those numbers dont give us an accurate breakdown of the KIND of games that actual sold. Here let me help Zumba went from 6mil plus to 2mil plus to .26mil Jillian Micheals went from 1.27 mil to .56 to .17 Carnival games went from 4 mil to .60 Deca Sports went from 2 and half mil to .82 to .24 Ea sports 3.91 mil to 1.28 My fitness coach 2.34 to .20 Raving Rabbids went from 1.40 mil to 1.80 to a little over 2 mil its the only casual series that actually had growth as far as i know and thats including Ninty titles. Most series dont have large drops like that. Not even annual ones. You're the formula doesnt work for all types of games. You're also right that Ninty only releases two entries per console. But see now i am a bit confused, your original argument was that the reason why casuals left because they werent being catered too, which is false because they were and now you say maybe they didnt want to play that much games in the first place? Which one is it? Were they not getting enough games or were they getting TOO much games? Funny enough those shit games did very well intially then they stopped so either they were really shit games which is why they didnt return or B they were quite satisfied with what they initally got and were never interested in getting more anyway. |
Exactly. Guitar Hero/Rock Band would be other examples too. Brain Training collapsed hillariously too, like from 20 million to 90,000.
It's not bad to admit casual gaming is largely driven by fads ... there's nothing wrong with that. Fads are fun for their time. I bumped the hell out of Gangam Style that one summer, but would I don't have much interest in hearing that song again or buying a new Psy album or any kind of Korean pop.
Casual gamers are a different breed, they like something, they play the hell out of it for a while, then they get bored of it and want something completely different.
Think about which casual franchise has had any longevity? Wii Sports? Nope. Wii Fit? Nope. Guitar Hero? Nope. Brain Age? Nope. Nintendogs? Nope. Kinect Sports? Nope. Even on mobile ... Angry Birds? Nope. Clash of Clans and Candy Crush are going strong now but will fizzle out eventually. Just Dance does well but it's way down too (10 million a few years ago, down to 2 million, which is actually quite impressive but still a massive fall off).







