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They certainly did a fantastic job with improving the textures.

It's a shame they didn't enhance at least some of the character models and parts of the environments though.
The beautiful textures somehow make some of the faults in the geometry more obvious imo.
For example the castle entrance just look as if they literally taped 'stone' wallpaper to a block of concrete. In instances like that a little bit of an improvement maybe a little bumb mapping would be much appreciated. It's the juxtaposiotion of low-poly count with realistic textures that makes it look so wierd.
In the more confined, inside areas it looks georgeous though, as the poly-count issues arent as obvious.

I get why they decided to do Wind Waker first, that art style is timeless and will always shine. A more realistic art style demands more polys, imo.