By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zorg1000 said:
Teeqoz said:

 

They don't sell to the same demographic, so the impact probably wouldn't be very big.

Nitendo droughts would increase..... on home consoles. There is no way 7-8 multiplat home console games per gen will take more development resources than having their own home console which they need to support all by themselves. And at the same time, a lot off resources used on smaller home console projects will be freed and shifted to support of their handheld, so their handheld software output would still be better.

 

Mario Kart could probably sell at least 10 million on the userbase of PS/XB, Smash Bros at least 5 million, Zelda at least 5 million, Mario like 7 million. I doubt that the teams resposible for those games would be making projects selling those kinda numbers on the next Nintendo handheld, unless they're gonna start releasing two Mario Karts per gen etc. which is a slippery slope, and could end up just cannibalizing itself.

 

Even if we were to say that it would lead to 5 million of their handhelds not being sold (which is a gargantuan number, especially in relation to how moderate my estimates for the sales of the Nintendo franchises as multiplat home console titles were), it becomes a question of wether the extra software sales compared to what hypothetical handheld games those teams would be making is enough to outweigh the loss in hardware and software sales for their handheld caused by those titles not being exclusively for that platform anymore.

 

Personally I think that if Nintendo do leave the home console market, they would be better of releasing a few of their mainstream-appealing franchises as multiplat home consoles than they would be by shifting all support to their handhelds. Their handhelds would still get more support than currently (heck, even substantially more), and they'd retain some massive software sales from their huge mainstream titles by releasing them as home console multiplats.

 


How do u know they don't sell to the same demographics? Do we have any type of data that shows there aren't a large number of 3DS owners that also own a PS3/PS4/360/XB1?

Why couldn't those teams also make other big franchises? The team behind Mario Kart is also the team behind Nintendogs which sold over 20 million last generation and despite a massive decline still did close to 4 million this generation. The Animal Crossing team released Wii Sports/Play last generation and created Splatoon this generation. The New Super Mario team created Super Mario Maker this generation. It's not just about software sales but also creating a more diverse library that can bring in new fans.

In ur scenario the teams that make Mario Kart, Smash Bros, etc. would have to release a handheld entry followed by switching over to making entries on PS/XB instead of continuing to support their handheld and diversify the library.

 

For starters, over one third of 3DS owners are Japanes. I can guarantee you that most of those don't also own a PS3/PS4/360/XBO. So there's that.

 

The same EAD sub-divisions made Mario Kart and Nintendogs. Likewise for Animal Crossing and Wii Sports. However Animal Crossing, Splatoon and the Wii series aren't made by the same team, and the same for Nintendogs and Mario Kart. You don't have a single development team releasing multiple games a year. A single development team only releases one game every multiple years. The different development teams are overseen by the same senior staff though, but that's hardly the same as them actually being the same team.

Yes, in my scenario, the studios making Mario Kart, Smash Bros etc. would, in addition to the handheld entry, make a multiplat home console entry each gen. Like I've already explained, because it would most likely sell boatloads more than their hypothetical handheld project.