By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JustBeingReal said:
curl-6 said:
JustBeingReal said:
curl-6 said:
JustBeingReal said:
I think people who played the original on PS3 or 360 being annoyed at Bayonetta 2 not being a multiplat were pretty justified in feeling that way, especially when those platforms had the larger install base and those gamers had supported the original game.

The damage is kinda done now though, what would be more annoying to those people is if Bayonetta 3 was released as a multiplat for current gen, including NX, PS4 and XBox (maybe PC too), but Bayonetta 2 didn't get a mulitplat release, because people couldn't play all 3 games unless they owned a Wii U.

It makes sense for a multiplat to go exclusive, if the platform it's exclusive on is the most dominant system and it's where that game's audience is, but to just go exclusive to attempt to entice people onto a platform they had no interest in is just BS, it's an anti-consumer practice.

Where this logic falls apart is that sometimes a game needs to be exclusive to get funded at all.

Platinum have been pretty clear that Bayonetta 2 wouldn't even have gotten made if not for Nintendo.

 

That doesn't apply to Bayonetta, not when it sold over 2 million copies across PS3 and 360. That kind of logic doesn't fall apart in this instance, it's still very logical from a business perspective. Mosty likely Bayonetta going to Wii U was the result of Platinum and Sega's relationship with Nintendo and the fact that Nintendo had more than just Bayonetta 2 for PG to develop and Sega to distribute.

We also have W101 and for Star Fox to be developed, maybe Project Guard too or any other potential PG developed Wii U or future Nintendo console exclusives.

The comments made by PG, regarding B2 not existing without Nintendo assumes that no one else was willing to invest in the game, yet we see Sony and Microsoft, along with many publishers investing in potential loss leaders.

Nier: Automata is one example that comes to mind, but that game as a franchise sold more on PS3, so it would make sense for it to be a Playstation exclusive, since the last game sold more on Playstation.

Bayonetta isn't a niche franchise, in fact it's sold less since it became a Wii U exclusive, which makes little sense, unless you consider more than just one franchise and Platinum Games or their partners thinking about more than just one game to make their money.

 

IMO Bayonetta 2 being exclusive is because of PG's relationship with Nintendo or more likely a business arrangement.

When you look at the fact that Nintendo have had 6 PG exclusives developed by the studio, next to only one for each rival platform it seems pretty clear that PG statement of B2 not getting made without Nintendo is pretty falacious. They're thinking of the wider picture and they sold Bayonetta 2 as a part of a bigger business deal.

I wouldn't be shocked if that continues to be the case.

Actually, Platinum themselves have confirmed the game would not exist without Nintendo:

http://www.polygon.com/gaming/2012/9/22/3371474/bayonetta-2-would-not-exist-without-nintendo-platinum-games-wii-u


So they claim, but what else were they going to say when they've partnered on so many other projects.

It makes no sense, because of how bayonetta sold across 360 and PS3, along with the fact that both companies are happy to invest in unproven projects. Bayonetta 2 simply wasn't that big of a risk, for either platform holder or for an external publisher to help invest in.

Shenmue 3 is getting help, Nier Automata. Deals for a bunch of new exclusives, investments in unproven projects on both Sony and MS's side show why this makes zero sense.

Have you considered that Bayonetta 1 might have lost money or barely broke even? An unproven IP could be far less of a risk than a sequel to a game that lost money, or barely made any. You know what Bayonetta 2's sales are likely to be (between 1 and 2 million). The unproven IP could have way more potential upside.

For example, let's say Sony was choosing between funding Bayonetta 2 or The Last of Us - which one of those titles sounds like it might sell better?  Shenmue 3 on the other hand had to demonstrate it still had a fanbase using a Kickstarter before Sony actually committed to funding the project. If the kickstarter flopped, that game would not be getting made. And honestly - I think Shenmue 3 is more likely to be profitable than Bayonetta 2. Yet - no one was willing to fund that outright.