| shams said: Done this a few times before: - production cost (for a publisher) has NOTHING to do with pressing costs. Its basically the license fee the hardware manufacturer makes off the software. A ballpark figure is $7US. Its higher on the PS3, could be $10-$12US. - shipping costs are usually $2-$3 per unit. Not so sure if the software is pressed in the US, for a US publisher. - retailers typically buy product for "around" half the retail price. A $49 title would be purchased (in bulk) for around $23-$25 - but sometimes a lot lower ($15-$17) US per unit. This is typically done in bulk (by a chain HQ, which then distributes to stores as needed). The units are usually non-refundable as well. A $60 title could be a bit more, edging $27-$30US. $30 purchased by stores would be rare. Developers get NOTHING. Its rare that external developers get a royalty deal, and when it is - its usually done such that the royalties on the first "XXX" units pay for the development (i.e. 250k, or 500k units). Development costs are usually negotiated upfront, then paid on a "per-milestone" basis. Once a game is delivered, the developer usually get nothing more (except for a final gold payment). Publishers also have *other* costs to pay: - shipping to retailers - various types of insurance - some marketing levys ...etc... |
The reason i originally was talking about developers/publishers, was because they share the game budget (developing+marketing) and they share their share. Besides, publisher and developer can be the same company and in case the developer is independent, who only made a deal with outsider publisher to publish their game, then they have a royalty deal. Good point about the disc manufacturing, i had totally forgotten it.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







