curl-6 said:
In these instances, I think developer priorities were more the deciding factors than hardware power. On PS4 spec hardware, Monolith probably still would have run XCX at 30fps, just probably at 1080p with less aggressive LOD and better textures/shaders. Both could have been 60fps on Wii U if the devs had made it a priority, but they opted for 30fps instead. These priorities would likely remain the same even with more capable hardware. |
It is up to the developer, but I actually think Nintendo would strive for 60 fps on mario kart. They seem to really be focused on 60 fps on every other game (compromising frame rate in certain situations), which leads me to believe that we wouldn't have these frame-rate compromises if Nintendo had stronger tech work with.







