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Wow, that's a nice way to:

A. Get around the size limit.

B. Market a good game at a fair price online.


It's a game you play in installments, until it's finished, paying a certain amount a pop, until you eventually beat it.

If all goes as planned, you should end up spending about 30 bucks on this game and be able to download all chapters of sooner than later.

This is all just speculation, but if that's why this company did right at Wii-Ware launch, then that's pretty innovative marketing and great management and business planning right out of the box. Even if the game sucked(which it doesn't) it would still be a monumental success just because of this excellent business strategy.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.