| Thunderbird77 said:You need far better understanding of hardware. Unless the home console's power is completely wasted, the games made for it will need downgrades and optimization to fit the handheld. it's not as expensive as making two games but it costs considerably more than making a single game. Then there are huge games (like a 3d mario/zelda/metroid) that would cost much more to downgrade and would be stupid to do so anyway, since all platforms need their exclusives.
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NX is supposed to be a platform, not a console. NX exclusives would be exclusive to NX, whether there will be one or ten NX devices.
You don't get it do you? Nintendo needs games for all its hardware. If it is cheaper than two distinct games, that's the way they're going.
There are two things: scalability and optimisation. Why would you think Nintendo needs to optimise it's hardware when nobody else isn't. If you have multiplat games PC/X1/PS4, the games aren't optimised a bit. If they have shared everything in game development and hardware side, the middleware should be able to handle the scaling.
| Thunderbird77 said: Because yet again it's not possible or intelligent. Wii U games would already need time for downgrading and optimization in order to fit a handheld slightly above ps360 power. Now imagine games pushing graphics on the far more powerfull wii u successor. It's feasible for smaller 3d games and all 2d titles, while games like splatoon, MK, smash and animal crossing have enough mainstream multiplayer/social appeal to be worth the effort. the 2d and smaller 3d games also benefit more than big titles from a larger userbase, because those aren't big sellers. Meanwhile, large projects like open world 3d zelda, 3d metroid, big 3d mario would take a lot of effort, more people on team and might take even longer to have two versions running. But it would still be smarter to get those as exclusives, to increase the value of the system. A few examples: 3d mario like 64 or galaxy goes exclusive to home console. 3d mario like 3d land/world goes exclusive to handheld. 2d mario is shared. huge 3d zelda exclusive to home console. 3d zelda in similar scope to the ones before zelda u exclusive to handheld. 2d zeldas are shared. 3d metroid exclusive to home console. 2d metroid shared. pokemon main games exclusive to handheld, stadium/coliseum/battle revolution to home console. Some smaller 3d titles and 2d games selected for being exclusives from one system or the other, if needed to increase the number of exclusives. On other posts you talk about needing $500 to play all nintendo software is too much but you're also the one saying gamers can buy more expensive things because they're grown up now. You also ignore that most people don't buy things at launch. One year ofr two after release, the HH + HC could cost $399 or less. |
But the scaling would still be a better option, as the game would be available on all NX devices. The same game would run on lower settings on weaker hardware.
| Thunderbird77 said: Multiple times I said it's not feasible or intelligent to share all games for HH and HC. Some games are good for that, others are not. Nintendo's software output will already be better than the 8th either way, thanks to the same architeture on future systems and HD development experience they aquired. Done here, bye. |
Why not? If it should the customer to decide which device would fit them better.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







