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Thunderbird77 said:
Soundwave said:

 

It is feasible, the next Nintendo handheld should be able to handle even the most demanding 3D Nintendo franchise -- even the epic Zelda and Xenoblade IP. 

I don't think Nintendo really even cares themselves for making high end PS4 games, they're not interested in making games with that large of a budget because if the game fails it means financial losses. They are quite happy I think making Wii U level games (hell even half their Wii U titles don't even push the Wii U as is) and then you can scale such a game up to 1080P + AA or even beyond fairly easily. 

Even on the PS4 there basically are two tiers of games: 1) a PS3/360 tier game basically that's just up-ressed to 1080P with maybe some better effects or 2) games specifically built for the PS4/X1 from the ground up, but these games are much more expensive to make. 

Nintendo can stay in that no.1 tier, nothing wrong with that. Let third parties make console high-end games if they want. 

Not without huge downgrades.

You again underestimate nintendo's devs. They know how to keep budgets realistic and still make amazing looking games.



Meh. Konami could get MGSV running on PS4/XB1, which is probably a more expensive game than Nintendo will ever want to make (look at the new Star Fox Zero), but they were still able to make the game run on a PS3/360. 

I think Nintendo's devs quite honestly are just fine with Wii U level power. It lets them do gameplay wise anything they want more or less. Going beyond that for them is basically just about making things a little prettier. 

I don't think Nintendo has any interest in making a $100 million dollar Zelda game. It's not like even today Wii U-PS3-360 graphics are even cheap. Games that really are high-end at that fidelity are going to require a big budget and a big team. PS4/XB1 level is simply just getting to the point where you can bankrupt your company if your game fails. 

This will be an easy transition for them too as they just started with the Wii U and I doubt their developers are anxious to make another large hardware jump just 4-5 years later. So they can continue to make Wii U quality games, they'll just run on the handheld now, and the console can then just run those same games but scaled up. 

Lets be honest anyway, if you took a game like Mario Kart 8 and jumped the resolution to 1080P, added 4X AA and maybe a couple more lighting/shading effects ... and you slapped it on a PS4/XB1 ... the average joe would have no idea it wasn't built from the ground up for those systems. It would look very well at home.