Thunderbird77 said:
You need far better understanding of hardware. Unless the home console's power is completely wasted, the games made for it will need downgrades and optimization to fit the handheld. it's not as expensive as making two games but it costs considerably more than making a single game. Then there are huge games (like a 3d mario/zelda/metroid) that would cost much more to downgrade and would be stupid to do so anyway, since all platforms need their exclusives. |
You're acting like Nintendo has a choice.
There is no choice.
Nintendo cannot support a PS4 level console and a PS3/360 level portable. Sony or MS wouldn't be able to to do it either
So the only alternative then is to basically kill the console entirely and just make portables, but I doubt you're gung ho about that idea.
But two distinct hardware platforms is over, the days where that was possible are long gone. Portable games aren't a joke anymore, they will require large teams and long dev cycles themselves going forward and the portable requires all the big gun Nintendo IP going forward too since it's the stronger seller.
Nintendo can't even keep up with the Wii U and 3DS as is. One's library suffers when they focus on the other.
This is why Iwata started talking about unified library and iOS/Android like platform structure I feel ... they did the math 2+ years ago and realized they couldn't continue the same way forever. A share library is the only way they can have a console and portable going forward, the only alternative was basically killing the console line.







