Thunderbird77 said:
OMG, did you even read? They will have a distinct handheld and a home console. More versions of one or the other (like your "4k model example") are redundant for the audience and would need more money to optimize the games. Why would they make the same franchise twice for two platforms? Getting major multiplayer titles like MK, smash, splatoon, animal crossing + smaller 3d and 2d titles on both portable and home console with cross buy and online multiplayer is feasible and smart. Each system should still have it's own big exclusives. |
I don't think system specific exclusives are feasible any longer for Nintendo.
The portable is not some cute little kid brother, it's a full fledged console, I think people are going to have to understand that. Nintendo cannot make specific games for both without suffering massive delays.
Even look at Sony, they just *now* are starting to rev up PS4 releases in-house and they have no Vita to support. If they had to support the Vita simulatenously there's no chance they could adequetly supply software for both.
Having two platforms was feasible back when portable games had this scope:

But the next Nintendo portable will likely be able to run games like this:

And this:
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And you want PS4 graphics level exclusives for the console too? Gooooooooooood luck.
Segregated libraries aren't even a good thing really. If I have a hit game like Splatoon or the Zelda game above that I've spent a ton of money making, I want it available to ALL my consumers, not 20% of them. That's not good business.







