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GoOnKid said:

Although I can't prove it, I'm pretty sure that Bayonetta 2 has already reached the break even point. According to this site sales are at 940.000 copys, digital versions excluded. Let's say the average price is 50€ (or$), that's a revenue of 50 million €. I can hardly believe that this game cost even 10 million to produce. So, this is a big success, if you ask me.

I think the game was cheaper. It was bundled with the original, that makes it 30€ per game and more developing costs. It's still worth making a sequel, even if it is to gain consumer interest in their hardware.





You know it deserves the GOTY.

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