MTZehvor said:
1) If you're going to classify Zelda as a linear game, then X is right up there with it. Both allow for exploration and player freedom, with certain objectives vital to the main story that need to be completed in a certain order (dungeons for Zelda, story missions for X), and both allow for side quests that can be done whenever the player desires after a certain point in the game (after obtaining certain items in Zelda and after reaching a certain level or point in the story for X). The inclusions of affinity missions doesn't make X less linear; all it does is simply change the type of sidequest you're doing or how long the sidequests take to accomplish. 2) I'm not advocating Majora's Mask as something this game should seek to emulate; I'd advocate anything but for something like X. With that said, if the goal of the game isn't to make people feel rushed, then choosing a storyline revolving around the entirety of the human race dying out if a certain object isn't found in enough time was a really, really poor decision. 3) Zelda offers plenty of things to do, and this is where we come to the crux of the issue. Well, two cruxes, actually. The first is offering versus forcing. It's fine if a game wants to allow its player to screw around and completely ignore the story, it's another thing entirely if the game forces the player to do so. If X didn't require the player to, say, save people's cats before going off to search for the lifehold, then I wouldn't have a complaint. The forcing of the sidequest upon the player is what drastically changes things. The second crux, however, and what I'd argue is the most important one, is that in the case of most Zelda games, you're really in no rush for most of the time. In Ocarina of Time (with the exception of the last bit where Zelda gets captured) the world is already fucked. Can't get much worse. In Majora's Mask, everything's just getting undone anyway, so there's no reason to not screw around. It's not like any good you do will matter much. In Wind Waker, Ganondorf isn't really in a position to do anything harmful at the moment. In X (again, speaking purely from a narrative standpoint), if you don't hurry, everyone dies. That's the difference. |
1) The amount of side quests and things you can do in X compared to Zelda is insane. There are probably thousands of quests in x, where as there aren't probably even a dozen in most Zelda games. By this logic, Zelda is a far more linear game than X. I could spend a month just doing side quests everyday in X without even touching the main storyline. I could spend maybe 20 minutes doing the same thing in a Zelda game without having to advance the main story.
2) I think you are complaining about something that no one else cares about. The game is fun and a lot of people are buying it. I don't view it as a poor decision and, based on sales and most people's opinions of the game, I many else care.
3) I'm not on Chapter 11 yet, but no quest I've done so far feels pointless in the main storyline. Also, Zelda forces you to do some pretty dumb things things in many games, especially early on. And Zelda offers virtually nothing for you to do unless you enjoy doing meaningless fishing things or getting chests of 50 ruppees even though you have max wallet space or 1/4 heart pieces which you don't even need to beat the game (you could easily beat zelda games with just the main heart ups after bosses).
We also don't even know how much the % goes down each day, since it only updates after each chapter, so it could literally be months or even longer in game time. Yes, there is pressure to get it done, but they don't, as far as I'm aware, suggest that they need the lifehold to be found in a certain amount of time, indicating that we really don't know the rate it drops per day. Your assuming it's dropping quickly because you probably went through the chapters quickly, but you could be incorrect.







