By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MTZehvor said:
curl-6 said:

That pretty sums it up, yeah.

Retro built a name for themselves as a studio who pushed hardware limits to create epic adventures that provided a more serious counterpoint to EAD's usual fare, and could stand toe-to-toe with the big guns of Playstation and Xbox.

Recently, they've strayed from this foundation by playing it too safe, while Monolith has usurped their position as the first party studio who pushes boundaries.

This seems like an incredible reach to me. Retro has been assigned one single project that was considered "too safe," and Monolith has produced a single game that pushes the boundaries of the hardware, and now we're ready to declare that Retro has gone astray and Monolith has somehow usurped this title?

As someone playing through X currently, I think what Monolith's done is certainly impressive, but this entire thread feels like a knee jerk reaction at best. One game does not a trend make. If Monolith continues to push the boundaries like they've done with Xenoblade X, and Retro continues to produce less ambitious titles, then yes, this would have some merit. But this is one, single game for both sides; Tropical Freeze for Retro and X for Monolith.

(to clarify, this isn't to say anything bad about the original Xenoblade Chronicles, just that it didn't push the limitations of the hardware in the same way the Prime games or X did)

Xenoblade on Wii pushed the system just as hard if not harder than X pushes Wii U, and harder than any Retro title pushed its respective hardware since Metroid Prime 3 back in '07.