zorg1000 said:
When I say attract both sides I'm not talking about what Wii U did which was, "hey we have casual games like Wii Sports/Fit/Party & hardcore games like Call of Duty/Assassin's Creed", I mean designing games that can appeal to "casual" & "hardcore" audiences or what is referred to as "casual-core". Games like Mario Kart, Smash Bros and the recent Splatoon fit this bill. I would say they should continue to push this type of game style that is simple & light-hearted enough for casual gamers while also having the depth & competitiveness that appeals to hardcore gamers that are fun to play with a group of friends/family members or online. |
Mario Kart, Splatoon, and Smash Brothers aren't really "casual" games though. They are as complex as COD or Assassin's Creed in many aspects, they just have a friendlier presentation thanks to mascot characters and a some what easier learning curve.
But if you can play Splatoon ... you can play COD. If you can play Smash Brothers well you can probably play Assassin's Creed without much fuss. You have to be skilled as a gamer to really be able to play those games to any level of success, that isn't the case with something like Wii Sports.
I think Nintendo should make more multiplayer games period, why they haven't is beyond me because it was already evident with the monster success of GoldenEye in 1997 that they were on to something big. And ignoring the internet/online gaming was stupid too as Splatoon has proven. They should have been more proactive in this style of gaming for a long time.
GoldenEye "saved" the N64 and basically sold the damn thing for months upon months where there was nothing to play and it sold the system even to non-Nintendo fans.







