freebs2 said:
I agree. But generally a radical innovative product in a mature industry is defined by segmenting the market in different and original ways. We are accustomed to distinguish between hardcore and casual gamers because of games like WiiSports, Brain Age, Nintendogs, Just Dance etc. etc. Before that we didn't make such distinction even though it's quite clear there are always been more passionate and more occasional players. Nintendo won't raise a bar between casual and harcore games, because their new system will likely be designed with a different maket segmentation in mind, hence its target will be trasversal to casual and hardcore players and also trasversal in terms of plaforms adopted (Smart devices, handhelds, console and PCs). That's the reason why they are a creating a cross platform account system. In other words, the aim is to render the difference between hardcore and casual gamers irrilevant. |
There's nothing wrong with market segmenatation. Some people are confusing this as a problem when it's not. If for a certain group of gamers a dedicated home console/portable just has the features/functionality that can create the games that scratch their particular itch .... *great*. For casuals if smart devices that provide tons of free games that are constantly updated with new content, on a shiny big HD display, with no complicated buttons or joysticks needed ... *great*.
What the Wii addressed was not market segementation but a lack of games being made for casuals in 2006 period, which is no longer a problem today as thousands of games are available for this audience now, just in a different way.
Market segmentation is just the sign of a good, maturing, evolving market. Some people like Coca-Cola. Some people like Sprite. That doesn't mean you can mix both and both crowds will like it, in fact, what is far more likely is you end up creating a drink that no one likes because it ruins the unique individual flavor of both.
And that is (one of) the problem with the Wii U .. it's a system that wants to be something "both sides" can enjoy, but it ends up being a product that is dissatisfying to both groups.
You pick one side of the road to walk on, if you chose to walk down the middle of the road, don't complain when you get run over.
Maybe it's time to accept as well that what the smart device gaming market is may be the natural evolution of where casual gaming was always destined to go. Nintendo's strategy of like forcing casuals to wait for one "Wii _____" title every 18 months or something or "wait for Vitality Sensor" was likely not to work forever. The smart OS ecosystem just is more "exciting" ... there's more games, more constant updates, not to mention new phones/tablets, etc. etc. The Wii/DS are quite frankly "boring" by comparison.
Beyond just the "free" games, I can see why casuals from their POV (even if I don't share their gaming tastes) really love smart devices.







