zorg1000 said:
Obviously it doesn't need to be some massive $50 million budget game or anything like that but to think kids, females & families don't value quality titles and won't buy games aimed at them is pretty niave. The gaming market is more than teenage & adult males and very few games are being made for anyone but those demographics on consoles. |
So make games for them. It's called an iPhone. iPad. Stop forcing a square peg into a round hole. Those types of people don't want a home console and more importantly don't need one in the age of a smartphone/tablet that is with them and super convinenant to play games on. They have good enough graphics for them and a user interface that can't be beat in simplicity (touch only, no buttons, even a 3 year old can play).
Take advantage of this and simply aim to become one of the top smartphone game makers in the world. And reap a ton of profit.
Banging your head against a wall trying to sell a audience something when they're not *that* interested is simply a waste of company resources.
From a practical POV, if all you want to do is play games for maybe 15-20 minutes 2-3x a week (if that), and you don't like complicated or complex games ... what the hell do you really need a console for?
This is like trying to sell a person who just wants to do some light fitness that they need creatine, post work shake, pre work out shake, vitamins and $300 more worth of supplements on a monthly basis. They don't want to be "ripped". They're not training to be Mr. Universe or Wolverine in a Hollywood movie. They just want to be a little healthier.
A game console in the modern world is simply overkill for a person who doesn't want to play really intensive, long game sessions. We have the magical option of choice today.








Maybe indie or low budget games might be.