Nem said:
The thing with twilight princess was it was finished for the GC and was later ported to the Wii. Cross-platform development isnt rocket since but has to be planned since the outset to take into account the specs of the platforms when designing the assets. Think that they have to port the engine to this supposed NX home console and then make sure everything is working, bugs and all assuming the NX will use different architecture. This is a load of work. Its amazing to me you think this is all very trivial. The development kits wouldnt even be available in until the last couple of months. Yet, you propose porting the engine and the game in 1 year, when the main game isnt even finished yet! This is all extremely forced dude. |
The first real PS4 dev kits were distributed in November 2012 (the final versions of the dev kit even two months later), the console launched 12 months later: http://www.vg247.com/2012/11/01/ps4_details_playstation_4/
Injustice: God Among Us was one of the launch titles... but how was that possible? The original game just launched 7 months before and a port takes at least a year and can't be started until the first version is finished! /s
Several PS4 titles were even shown at E3 2013, some of them with playable demos, half a year after the distribution of the dev kits... Witchcraft!
So why should it be impossible for Nintendo and its partners to launch a console and enough launch games within a year?









