| pastro243 said: I think maybe we should consider the profit point. The ps3 is something I would call a success selling more than 80 million and preserving brand value to prepare for the huge success that the ps4 is. I think sometimes the objective is to leave the brand in a competitive form in order to make money later from products that may come in the future, allowing yourself to lose money at first (Im sure Sony expected better form ps3 in 2006, but I think they prefer to sell lots of ps3 instead of having cut their gaming division after the initial bomb, or being profitable selling 3 million consoles) |
Just out of curosity, generally speaking, how many units do you feel that a console needs to sell in order to preserve it's brand strength for a future generation like the PS3 did? I mean, obviously PS3's 85 million is unrealistic for Nintendo's next console, but how many units do you feel that Nintendo's next console would need to sell to get their brand back to being a household name like it was in the 90's?
I personally felt that the Gamecube era was when Nintendo really started to fall off the map in terms of brand strength. Here in North America, at least, the N64's 20 million units did a great job keeping Nintendo as a household name even though it had lower sales in other parts of the world.







