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I would like to poll the gaming community and see what your personal sales criteria are for a console NOT being a failure.  For example, most people here seem to consider the N64 to NOT be a commercial failure whereas the Gamecube was largely considered to be a failure from a sales point of view.  The difference between the N64 and the Gamecube sales were as follows:

(Sales in millions)
Nintendo 64 Gamecube
North America 20.63 12.94
Japan 5.54 4.04
Other 6.75 4.77
Total 32.92 21.74

Do you feel that there is an static minimum number of sales that a console must ship in order to not be regarded as a failure?  If so, where do you feel that this line should be placed:

10 million:

This would place the Dreamcast into the failure category while a system such as the Wii U would not be regarded as a commercial failure.

(Sales in millions)
Dreamcast Wii U (*Q2 2015)
North America 4.64 5.21
Japan   2.66
Other 4.49 2.87
Total 9.13 10.73

 

20 million:

This would place the Wii U (likely to be less than 20 million, lifetime) in the failure category whereas the Gamecube (21.74 million) would not be regarded as a failure.

 

30 million:

This would place the original XBox in the failure category, while the N64 could be regarded as possibly being a success:

(sales in millions) Xbox (OG) Nintendo 64
North America 16 20.63
Japan   5.54
Other 8 6.75
Total 24 32.92

 

40 million:

This would place the Sega Genesis (40-45 million) above the threshold for failure while the N64 (32.92 million) would be a failure.

 

50 million:

This would make the original NES as a possible success while the SNES would be considered a failure:

(sales in millions) SNES NES
North America 23.35 34
Japan 17.16 19.32
Other 8.58 8.56
Total 49.1 61.91

 

Sources:

http://vgsales.wikia.com