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oniyide said:

thats not what he said, he is saying more power can allow a game to do more things, IE bigger worlds, now whether that is better to you or not is on you. But keep in mind stuff like Xenoblade Chronicles X wouldnt be possible on the WIi so i dont know how people can say more "horsepower" isnt important.

As for your examples, i notice 2 of 3 of those games used motion PLUS, the original Red Steel was an inaccurate mess and TP wasnt that much better, its interesting how people straight ignore the shitty inaccurate games, ( which is a lot) and Prime 3 is FP which is just pointer which has existed for years. Now had the Wiimote had Plus capabilities form the onset it would have fared a bit better a least among most gamers and it might still be more important.

Xenoblade Chronicles X would indeed have been impossible on Wii, (or any last gen system) but here's the thing; the Wii original is a better game in spite of its more limited horsepower. Similarly, Mario Galaxy is better than 3D World despite running on far weaker hardware. More horsepower means more options, but it doesn't guarantee that these options will result in a better experience. A lot of great art uses a limited array of colours or techniques, while anyone can throw a hundred colours on a piece of canvas and produce nothing but a mess.

Every system has tons of shitty games; I tend to buy and play the good ones. Prime 3 used more than just the pointer; both tilt and motion were used for various actions. And if it's examples of motion-controlled games without Motion Plus you want, I'd point to Zack & Wiki, Silent Hill Shattered Memories, Medal of Honor Heroes 2, LostWinds 1 and 2, and Shaun White Snowboarding...