Soundwave said:
I think Splatoon's controls are superior to Prime 3 honestly. They are the best controls I've ever used in a shooter, ever and you have constant access to dual analog sticks on top of that. More horsepower can offer more expansive environments and so that just an "HD coat of paint" as well. The "immersive action" stuff ... really, I think it got tired when you really realize how inaccurate the Wiimote (and Kinect as well) really are. They missed a lot of commands and the Wiimote can't even get basic things right even with WM+ ... it can't recognize depth for example. That means if you move thrust the controller towards the screen, like a stabbing motion with a sword, the Wiimote doesn't recoginize it. So 1:1 control is just not there ... all it does is approximate certain angles. After a while I think basically what happened is you started to see that motion based gaming is extremely limited in "real" full scale games. It's best left to mini-game collections and how many games can you make like that before it gets boring. Motion gaming's future lies with VR applications. That's where it makes sense. But a traditional game console, IMO it just not needed. In six years, Nintendo made maybe two truly *great* games that really utilized the Wiimote. That says a lot. |
The "more horsepower makes better games" argument doesn't hold true in my opinion, as when Nintendo went HD with Wii U, their games did not improve other than the aforementioned "coat of paint".
The Wiimote senses depth-based actions like stabbing just fine in games like Red Steel 2, Skyward Sword, and Metroid Prime 3. Slashing an enemy with the swing of my own arm, or ripping off an enemy shield with the grapple beam in Prime 3 felt fantastic. Was it perfect 1:1? No. But there was a connection, and carrying out actions in a video game setting using my own physical movements was freaking awesome.
I still play a number of Wii U games that support it with the Wiimote, like COD and Tropical Freeze, because it simply feels better than traditional controls.








